Getting Past The Felwood Timbermaw In The Tunnels

One of the challenges a level 50 player will face is the journey they are encouraged to take from Felwood into Winterspring and Moonglade. I recently made the journey with both my Priest and my Rogue, and discovered something helpful!


About The Timbermaw And The Tunnels


Progressing through the tunnels that connect the zones of Felwood, Winterspring and Moonglade, players who haven't done the "right quests" in Felwood will find themselves attacked and killed over and over by Timbermaw Warders and the likes.


If you make a wrong turn and go to Moonglade when you meant to hit Winterspring, that usually means more deaths and more running back to retrieve your corpse and continue the run a little further. And if you decide to kill those Timbermaw in the tunnel, you're making life more difficult for yourself because these are no standard mob - they're Timbermaw and they have reputation associated with them.


Rep Rewards For Timbermaw



There are reputation rewards if you do enough of the right quests, but that's not what this entry is about. Check out WoWWiki for rep reward information.


Running From Felwood To Winterspring Or Moonglade



I remember this "death relay" being almost a ritualistic rite of passage in my levelling guild before the expansion hit. That memory combined with my not wanting to put any efforts into ANY quests in Felwood on my way through to Moonglade to turn in a Maraudon quest, my Priest died three times on the way through recently, fearing and bubbling the whole way.


Dancing With The Timbermaw / Felwood Tunnels

When I went to bring my Rogue to Winterspring, I discovered that there's a simple solution to the problem with the Timbermaws - complete one quest and your reputation will move to "Unfriendly", at which point they'll ignore you completely when you run past them in the tunnels!


The Quest: Deadwood Of The North


Nafien in Felwood

Nafien is where this quest begins. I'm too lazy to go out and find the coordinates of this guy, so instead I've added a map from Thottbot.com that marks where he is.


The quest itself is a standard "mob grinding" quest that requires you to kill a certain number of X mob, Y mob and Z mob before returning to the quest-giver to receive your reward or the quest for the next stage of the chain. The mobs can be found immediately to the west of where Nafien is found - I generally jump off the cliff beside Nafien and start into the Deadwoods from there.


Once you turn in the completed quest, you'll be elevated to "Unfriendly with Timbermaw Hold" and can run freely through the tunnels, dancing and mocking any Timbermaw you see!


(If you're a miner, there are a couple of spawn points around this quest area... and of course, Felwood is excellent for Herbalism practitioners.)