S4 arms and shoulders of the requirements of high-grade service arena has given way to the United States and a lot of depression, and pinch run.
1700 is still under a variety of both teams, harvesting up very quickly; but no ability to shoulder arms or no idea of the players on this stop, so difficult to hit than before 2050, many, many, because there are not that many of the 1700 team So the 1900 team on the less; As for 2200 will be much more difficult, because it points to win the team base only about 50 less than it.
In this case, please have the money pinch of the high-end professional, or the whole of his generation, to call the full. Often encountered in an arena S4 shoulder weapons, but S2 technology with very high-end players pvp. They won a 5 points, lost a 25, won the people they are playing really good, but for the impact of arms to the shoulders of the players is not fair.
The United States and that is where we are now serving 2200 + teams battle each area has been substantially reduced. 3v3 to, for example: Reckoning group is only 13; whirlwind only 9; a strong tradition of the 39 group 9, an upstart Rampage is only 21; also busy Stormstrike group, only 17 of these in each theater average Down about 20 teams and there are more than 1 / 4 of the team is air, what does this mean? Is to say that these people hit the beginning of 2200 on the %26quot;next business%26quot; so as not to pinch the 80LEVEL nothing to do after, as well as G may be holding Sale. This share trading account or gold Blizzard is not able to verify also the inability to stop.
It is true that arena should be on the playing field for those who have a genuine interest in people ready, but the new rating is likely to set up so that players have lunch, %26quot;God must be equipped with all the 1750 +, or I forget it%26quot; mentality So the basis of the food chain, passed away, the high-end players will also fall into the lunch score of each phase of the fighting.
Due to lack of time and lack of good relations between teammates (I served in the United States the arena of history is hard to find good teammates) and the bloody snow powerless pvp balance and pinch run, not all the players love pvp can be boarded The top of the food chain, when the top players in the field struggling in the sub-1700, brought about by frustration over the failure of will slowly kill off their interest in the arena. After all, this is only a game, rational players who did not take into account the time to invest, then natural selection will fade out. They quit after more senior players will fall into the high-level, to repeat the phenomenon until the arena only professional team and more than enough time to rival teams of professional players. This time, most of these top players will be in front of the players in distress: a week to play 60 games, 31 wins 29 losses, the happy unhappy??
Blizzard did not understand pvp and gamer pve the essential difference between players, pvp players do not like pve because they do not like the kind of part-time raid of the way, do not like not being bold or no ability to lead, not like in 25 Must accompany the past 10 months is not so serious and stupid waste of time people do not like hard and fast combat AI. And the fight against the fun of pvp for players is always greater than the fun of fighting with the computer. I am convinced that if this is part of the players from out of the arena, they will not join in on pve.
pve is not easy, though everyone's reaction and operation of high-end than the pvp, but 25 people, as well as the requirements of certain occupations with a high threshold makes it very difficult to reach, on the other hand. If the final World of Warcraft has become a small number of super-player patents, it would perish from far away.