Age of Reckoning: Part 1 - An Empire In Chaos

When the first reports of the Chaos Plague begin to appear in the fringe settlements of the Empire, they are dismissed as fanciful tales conjured to frighten away unwanted visitors. When the plague appears in the streets of Altdorf, however, the situation changes completely. By the time the Emperor issues his first quarantine order, the vile disease has already spread across most of his lands. The Empire's doctors work day and night to combat the sickness, but the plague defies all efforts at a cure.



Empire Map


Map of the Empire %26copy; Games Workshop 2000-2006

Victims of the Chaos Plague first experience tiredness, aching, soreness and extreme thirst. Bouts of nausea follow, but it takes nearly a month to reach the final stages of the disease. It is only then that the horrific nature of the plague is made clear; those unfortunate souls who have experienced plague symptoms for three to four weeks begin to change, transforming into fiendish Chaos mutants that savagely attack any living creature that they see. Those lucky enough to avoid contracting the plague are often killed by the savage monsters spawned from it.



With each passing month, the death toll mounts. Quarantines and martial law fail to slow the spread of the disease, and paranoid fear grips every village and town within the Empire's borders. Militiamen in plague-wracked cities are forced to combat the hordes of Chaos mutants roaming their streets, leaving their walls undefended against threats from without. Emboldened gangs of brigands roam the countryside, looting, burning and killing at will. The scope of the tragedy is almost unparalleled in the history of the Empire, but the Chaos Plague is merely a precursor to a much greater evil yet to come.



Meanwhile, in the Dark Elf kingdom of Naggaroth, the Seers of Ghrond continue their unceasing study of the distant Chaos Maelstrom. Suddenly, there is a marked shift in the nebulous swirls of color and shape. The Seers watch intently, studying the ominous new patterns. When they are confident of their readings, the Seers dispatch a messenger south to Naggarond aboard a swift Black Pegasus. Great events are about to unfold in the world, and the Witch King must be informed.



Malekith, Lord of the Dark Elves


Malekith, Lord of the Dark Elves


%26copy; Games Workshop 2000-2006

Days later, Malekith, Lord of the Dark Elves, reads the dispatch from Ghrond. The Chaos god Tzeentch has found himself a new Champion. The followers of the Changer of Ways have assembled a great warhost for his herald and are preparing to launch a massive incursion into the lands of men, the Empire his likely target.



Malekith ponders the message. He is well aware of the terrible plague sweeping through the Old World. If the forces of Chaos launch an attack while the Empire is weakened by the plague, the Emperor will have no choice but to call upon the nearby Dwarfs for reinforcement. With the aid of the Dwarfs, it is possible the Chaos host might be turned back. If, however, the folk of the mountains are unable to come to the Empire's defense, Emperor Karl Franz will be forced to turn to the High Elves of Ulthuan. Malekith is doubtful that his kinsmen will abandon the great nation of men in its hour of need, for doing so might deprive the High Elves of a valuable ally. No... the High Elves will respond, and will likely send several legions of warriors to repulse the Chaos attack, leaving Ulthuan vulnerable.



When the Chaos moon eclipses the light of the sun, the dispatch concludes, the forces of Chaos will begin their march southward. Time is short, and there is much to do.



The Witch King commands that every forge and furnace in the realm be brought to bear in the crafting of weapons, armor and siege machines. The Beastmasters of Karond Kar are ordered to select the strongest and most ferocious creatures in their pens and ready them for battle. The fierce Witch Elves of Khaine prepare for bloody sacrifice to the Lord of Murder. Morathi, the Hag Queen, summons forth the most powerful Sorceresses from the Convents and trains them to lead the armies of the Dark Elves. As his people prepare for the coming war, Malekith draws up his plans against the Dwarfs.



Orc Fort Aerial

A party of the finest hunters and warriors in Naggaroth are dispatched to the lands of the greenskins with a single directive: bring back the most powerful Orc Warboss that can be found.



When the hunting party returns with both an Orc and a Goblin, Malekith is surprised. It seems the two are inseparable, jointly leading a powerful new tribe calling themselves the %26quot;Bloody Sun Boyz%26quot;. The goblin shaman, Gazbag, provides the brains while the towering brute of an Orc, Grumlok, supplies the muscle. For each, Malekith forges a magical amulet that greatly amplifies the wearer's abilities. In addition, the Witch King secretly includes a spell of command that will compel the two leaders to gather their tribe and march east into the World's Edge Mountains. There, they will capture the fortress at Eight Peaks and build a mighty Waaagh! to eradicate the Dwarfs. This being done, he commands his warriors to return the captive greenskins to their home.



His plan set in motion, Malekith waits for news from the World's Edge Mountains. With the Dwarfs occupied by the fight against the coming greenskin Waaagh!, they will be unable to answer the Emperor's call for help when the Chaos army reaches his borders. The High Elves will sail east for the Old World, and Malekith will launch his attack. At last, the Witch King will claim the birthright denied him for millennia by his weak-blooded kin. The Throne of Ulthuan will be his.