The talents World of Warcraft priest talent

As a contrary to the holy tree, which focuses on the heals, priest discipline tree has its emphasis on survival and damage reduction. Most priests that spend their points in the Discipline tree are doing so to be PvP healers.(cheap wow gold)


Tier 1

Divine Aegis: Max 3 points, Critical heals create a protective shield on the target, absorbing up to 30% of the amount healed. Lasts 12 sec.

Pain Suppression: 1 point skill, Instantly reduces a friendly target's threat by 5%, reduces all damage taken by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.

The 5% threat reduction can be used to save a trigger happy DPS player late in a raid boss fight, not as strong as in PvP though.

Grace: Max 2 points, your Flash Heal, Greater Heal, and Penance spells have up to a 100% chance to bless the target with Grace, reducing damage done to the target by up to 1% and increases all healing received from the Priest by 2%. This effect will stack up to 3 times. Effect lasts 8 sec.

Tier 2


Borrowed Time: Max 5 point talent that grants up to 25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to up to 40% of your spell power.

Tier 3

Penance: 1 point skill that launches a volley of holy light at the target, causing light Holy damage to the enemy, or does a stronger heal to an ally every 1 sec for 2 sec.

Penance is also very mana efficient as a heal and should become part of your normal rotation.

Tier 4

Unbreakable Will: Max 5 points, up to 15% chance to resist stun, fear and silence effects

Mainly a PvP talent although it has its uses in some PvE content, extremely useful in PvP though

Recommended for all PvP players

Twin Disciplines: Max 5 points, Increases the damage and healing done by your instant spells by 5%.

A nice all around talent. It allows your quick spells to do additional damage or healing.

Great for shadow priests as your Shadow Word: Pain and Death are both instants.

Tier 5

Silent Resolve: Max 5 points, reduces threat generated by holy and disciple spells by up to 20% and reduces the chance your spells will be dispelled by up to 30%.

Excellent talent for healers to reduce the chance of drawing healing aggro.

Of some value in PvP so that spells can not be removed as easily

Improved Inner Fire: Max 3 points, increases the armour provided by inner fire by 15% and increases the total number of charges by up to 12.

Inner Fire is used mainly when leveling or when PvPing to prevent damage. The 15% extra armour is not a significant boost.

The 12 additional charges allow you to cast it less often thereby saving mana.

Skip it unless you are leveling or PvP

Improved Power Word: Fortitude: Max 2 points, adds up to 30% health to your fortitude abilities.

While 30% sounds like a lot, it isn't even at max level. Because it is not a lot of health you can skip it unless you raid.

If you raid then one priest in the raid will be expected to have this ability so that the group has as much health as possible.

Martyrdom: Max 2 points, provides up to a 100% chance to gain focused casting for 6 seconds after being critically hit. . The Focused Casting effect reduces the pushback suffered from damaging attacks while casting Priest spells and decreases the duration of Interrupt effects by 20%.

Very useful in PvP where you are going to be a prime target and can be critically hit easily.

Combined with other pushback prevention abilities it can almost remove pushbacks from your spells.

Recommended for PvP

Tier 6

Improved Power Word: Shield: Max 3 points, adds up to 15% damage absorption to your shield.

While this sounds like a significant amount it really isn't that much on your shield.

Unless you plan on taking Improved shield or aegis later on in this tree it is not worth the points.

Can be skipped

Meditation: Max 3 points, Allows up to 30% of your mana regeneration to continue while casting

Very useful for long fights both for damage and healing. Becomes more useful the longer the fights you are in become. Therefore almost critical to have for raiding or arenas. In these situations there are fights that last a very long time.

Inner Focus: 1 point, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25%. 3 minute cooldown.

Amazing ability! Any spell you want for free, and does not start to global cooldown or the 5 second timer and greatly increases the chance of a critical.

Can be used in macros with your favourite spell.

Insanely useful for both healing (holy) and DPS (shadow)

Tier 7

Absolution: Max 3 points, up to 15% reduction in mana cost for dispel magic, cure disease, abolish disease and mass dispel.

Nice when you need to use these abilities a lot, as in certain raids or PvP, but a heavy investment in talent points for a low return in most situations.

Situationaly useful

Mental Agility: Max 5 points, reduces the casting cost of instant spells by up to 10%

Since many of your spells are instants this can provide a nice reduction in the time you spend out of mana.

Improved Mana Burn: Max 2 points, reduces the casting time of your mana burn spell by up to a second.

By lowering the casting time by 1/3 you are also upping your damage output of that spell by 50%, since you can now cast it 3 times in the same amount of time it took for 2 castings.

Very useful if you are using the spell all the time.

Tier 8

Mental Strength: Max 5 points, increases your total Intellect by up to 15%.

Can add a significant amount of mana at high levels.

Scales extremely well with gear, as 15% is a huge amount for any talent.

Divine Spirit: 1 point skill, increases the targets spirit for 30 minutes.

80 spirit (at max level) adds considerably to a players mana regeneration rate and is very useful for long fights or grinding.

Improved Divine Spirit: Max 2 points, your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage by an amount equal to 100% of the Spirit granted.

Tier 9

Focused Power: Max 2 points, increases damage and healing done by your spells by up to 4%. In addition, your Mass Dispel cast time is reduced by 1 sec.

Enlightenment: Max 5 points, increases your stamina, spirit, and spell haste by up to 5%.

This talent helps in many ways. You can take more damage, regenerate more mana and cast faster.

Tier 10

Focused Will: Max 3 points, After taking a critical hit you gain the Focused Will effect, reducing all damage taken by up to 4% and increasing healing effects on you by up to 5%. Stacks up to 3 times. Lasts 8 sec

Power Infusion: 1 point skill, increases the targets spell casting speed by 20% and reducing the mana cost of all spells by 20% for 15 seconds. 3 minute cooldown.

Amazing burst damage or healing for yourself or a party member.

Reflective Shield: Max 5 points, causes up to 45% of the damage taken by Power Word: Shield to be reflected back at the attacker

Tier 11


Tier 8 talents are available as soon as you have 35 points in that talent tree.

Renewed Hope: Max 2 points, increases the critical effect chance of your Flash Heal, Greater Heal and Penance spells by up to 4% on targets afflicted by the Weakened Soul effect.

Weaken soul is the effect that Power Word: Shield places on your target, this allows players that have been shielded to be healed with a greater chance of getting a critical heal.

Rapture: Max 5 points, causes you to gain mana equal to up to 2.5% of your maximum mana each time you heal with Greater Heal, Flash Heal and Penance, or damage is absorbed by your Power Word: Shield or Divine Aegis. Increasing the amount healed or absorbed increases the mana gained.

Aspiration: Max 2 point talent that reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by up to 20%.




Tags: World of warcraft