The Latest Changes for Death Knight

Unholy Blight: Damage reduced. Now lasts 14 seconds (down from 20).

Acclimation: Now only effects the Death Knight instead of the raid or party within range.

Rune Strike: Now instantly strike the target for 60% weapon damage. Only usable after the Death Knight performs critical hit with an ability that causes a disease (instead of any melee critical strike).

Reaping: Some ranks removed.

Blood-Caked Blade: Now Blood-Caked Strike hits for 20% weapon damage plus 10.0% for each of your diseases on the target (instead of a flate 50% weapon damage).

Pestilence: Damage reduced.

Killing Machine: Now gives you a 10/20/30/40/50% (down from 20/40/60/80/100%) chance your next Icy Touch, Howling Blast or Frost Strike will be a critical strike.

Necrosis: Now your auto attacks deal an additional 2/4/6/8/10% (down from 5/10/15/20/25%) Shadow damage.

Annihilation: Now ncreases the critical strike chance of your melee special abilities by 1%. In addition, there is a 33/66% (up from 30/60%) chance that your Obliterate will do its damage without consuming diseases.

Blood of the North: Now w henever you use a Blood Strike, there is a 33/66% (up from 30/60%) chance that the Blood Rune will become a Death Rune when it activates.

Desecration: Now you cause 5% (down from 10%) additional damage while standing on the unholy ground.

Path of Frost is now a buff that lasts 600 seconds and is canceled on damage.

Bloody Vengeance: Some ranks removed.

Icy Touch: Now reduces ranged attacked speed as well.

Blood Boil: Now effects all enemies within 30 yards (up from 10).

Merciless Combat: Now your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 6/12% (down from 10/20%) damage when striking targets with less than 35% health.

Frost Strike: Damage reduced. Now causes 30% weapon damage (down from 50%).

Improved Icy Touch: Now also effects ranged attack speed.

Howling Blast: Damage reduced.

Frigid Dreadplate: Now gives enemies who hit you in melee a 33/66% (up from 30/60%) chance to become unsettled, decreasing their chance to hit for 5% for the next 12 sec.

Rime revamped: Increased from 2 to 3 points. Now increases the critical strike chance of your Icy Touch by 5/10/15% and casting Icy Touch has a 5/10/15% chance to cause your next Howling Blast to consume no runes. (Previously: Increases the damage of your Icy Touch and Howling Blast by 15/30%.)