Demonology
Skills
Spellstones now increase periodic damage by 1% and spell haste rating (40 spell haste for rank 4 Spellstone).
Health Funnel now has a 45 yard range.
Firestones now increase direct damage by 1% and spell crit rating (35 spell crit for rank 5 Firestone).
Talents
Metamorphosis (Tier 11) now increases your armor by 600%, damage by 40%, reduces the chance you'll be critically hit by melee attacks by 6% and reduces the duration of stun and snare effects by 50%.
Master Conjuror (Tier 5) increases the effects of your Firestone and Spellstone by 15/30%.
Improved Succubus (Tier 3): Reduces the cast time of your Succubus' Seduction by 33/66/100% and increases the duration of your Succubus' Seduction and Lesser Invisibility spells by 10/20/30%.
Improved Health Funnel (Tier 2) now reduces the damage your demon takes while under the Health Funnel effect by 15/30% in addition to its previous effect.
Improved Voidwalker renamed Demonic Brutality (Tier 2) and now also increases the attack power bonus on your Felguard's Demonic Frenzy effect by 1/2/3%.
Affliction
Skills
Curse of Doom now gives 100% chance to spawn a doomguard if the target dies to curse of doom.
Curse of Elements now affects all magic types.
Corruption is now instant cast.
Talents
Death's Embrace (Tier 9) increases damage done with your shadow spells by 4/8/12% when the target is below 35% health. (Previously 3/6/9% critical strike when below 20%)
Malediction (Tier 8 ) now increases spell damage by 1/2/3% as well as its previous effect.
Improved Felhunter (Tier 6) now returns 4/8% of its maximum mana each time it deals damage with its shadow bite ability.
Improved Fear (Tier 3) now causes your Fear spell to inflict a Nightmare on the target when the fear effect ends. The Nightmare effect reduces the target's movement speed by 15/30% for 5 seconds.
Fel Concentration (Tier 3) is now only 3 ranks and now increases chance to avoid interruption by 23/46/70%. (Previously 14/28/42/56/70%)
Amplify Curse (Tier 3) reduces the global cooldown of curses by .5 seconds. Other effects removed.
Improved Corruption (Tier 1) now increases the damage done by your Corruption by 4/8/12/16/20%. (Previously reduced Corruption Cast time)