EVE Online for the Empyrean Age expansion

Every system involved in the conflict has a control bunker at its center, it belongs to the group that currently has occupancy. Complexes are randomly spawned in each system and it's up to the opposing militia to scan them down and hold them for a certain amount of time, while fighting off the defending NPCs and enemy militia.


The major feature of the Empyrean Age expansion is group warfare. Relationships between the four main factions bacame a two sided conflict,with the Amarr and Caldari on one side and the Gallente and Minmatar on the other.And battlefileds of the warfare have been devided into many unsafe district, players must capture complexes to seize systems for their chosen group, turning low sec into a massive arena for the militias to fight it out.