Profession Changes in Latest Build

Hunter

Beast Mastery

Aspect of the Viper changed: The hunter takes on the aspect of the viper, each ranged attack regenerates a percentage of maximum mana equal to base ranged weapon speed, but reduces your total damage done by -50%. Only one Aspect can be active at a time.

Cobra Strikes now causes your pet's next 2 special attacks to critically hit. (old version: next 3 special attacks)

Invigoration changed: When your pet scores a critical hit with a special ability, you have a 50/100% chance to instantly regenerate 1% mana.

Marksmanship

Improved Steady Shot mana reduction lowered from 40 to 20%.


Survival

Hunting Party now lasts for 15 seconds.

Lock and Load now cause your next Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. (old version: your next 3 Arcane Shot or Explosive Shot spells were affected by this talent).

T.N.T critical strike chance lowered from 5/10/15% to 3/6/9%.

Mage

Frost

Gives your Frost damage spells a 5/10% chance to grant you (old version: chance to apply) the Fingers of Frost effect, which treats your next 2 Frost spells cast as if the target were Frozen. Lasts 15 seconds.

Deep Freeze rank 4 damage lowered.

Warrior

Arms

Wrecking Crew: Your melee critical hits Enrage you, increasing all damage caused by 2/4/6/8/10% for 12 seconds.

Fury

Commanding Shout is now a raid wide buff: Increases maximum health of all party and raid members within 20 yards by 1080.聽 Lasts 2 minutes.

Enrage now gives you a 30% chance to receive a 2/4/6/8/10% damage bonus for 12 seconds after being the victim of a damaging attack.

Rampage now affects ranged critical hit, in addition to melee. Your melee critical hits cause you to go on a rampage, increasing ranged and melee critical hit chance of all party and raid members within 45 yards by 5%. Lasts 10 seconds.

Titan's Grip allows you to equip two-handed axes, maces and swords in one hand. Also reduces your chance to hit with melee abilities that require weapons by -15%.

Protection

Devastate changed: Sunder the target's armor causing the Sunder Armor effect. In addition, causes 80% of weapon damage plus 101 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.

New Talent: Improved Spell Reflection (Tier 4), which reduces the chance you'll be hit by spells by -2/4%, reduces the cooldown of your Spell Reflection ability by 2/5 seconds and when the ability is used it will reflect the first spell cast against the 2/4 closest party members.


Death Knight

Blood

Bloody Vengeance: Reduced to 3 ranks, stacking up to 9% damage (Old: 5 ranks, stacked up to 15% damage)

Frost

Annihilation: Changed to 33% instead of 30%. Same outcome, just different numbering.

Killing Machine: Now only has 50% chance to proc on crit (Old: 100% chance)

Frigid Dreadplate: Changed to 33% instead of 30%. Same outcome, just different numbering.

Merciless Combat: Damage reduced to 12% (Old: 20%)

Rime: Now increases your Icy Touch crit chance by 15% and gives it a 15% chance for a free Howling Blast (Old: Increases damage of Icy Touch and Howling Blast by 30%).

Howling Blast: Tooltip damage reduced

Blood of the North: Changed to 33% instead of 30%. Same outcome, just different numbering.

Frost Strike: Damage reduced to 30% (down from 50%)

Unholy

Necrosis: Now deals 10% Shadow damage (down from 25%)

Blood-Caked Blade: Hits for 20% weapon damage plus 10% for each diseases (Old: 50% weapon damage for each disease on target)

Desecration: Damage increase reduced to 5% (Old: 10%, as if it was ever working before)

Unholy Blight: Damage reduced significantly, to 37 tooltip damage (Old: 152). Also now has a one minute cooldown and lasts 14 seconds, down from 20.