Updates in the New Patch

Glyphs
The glyphs weren't finalized until late, and we had already done a lot of testing and balancing then. They are also a little tricky to adjust because the intent is that they do change what you do slightly, instead of just buffing the buttons you'd already push.
But we plan on doing a pass on them soon.
Sorting mounts under the mount tab
We'll try to get some improvements in over time. It's not our highest priority UI feature, however.
Possible pet changes
I would like to try a pet model at some point where the pets were sturdy and easily healed, but contributed much less of the total dps (like 15-25% instead of 30-40%).
About the Stratholme mount
Currently we plan to keep the Deathcharger's Reigns as a drop in Stratholme.
Ghostcrawler on mana regeneration gear
We also want better gear to give you a larger mana pool, improve regeneration and otherwise make you feel more uber. Tha'ts why getting better gear is fun. At the same time, you're probably using that gear to go try harder and harder encounters, so you should never reach the %26quot;I ignore mana%26quot; plateau.
Death Knight
Unholy tree to get %26quot;nerfed%26quot;
I can't imagine too many people think that death knights and Ret Pallys are balanced. We won't leave things like that.
The numbers aren't done. We changed an awful lot of combat mechanics and we're still adjusting things to get them right. Unholy death knights have some nerfs coming.
Druid
Treant health
The Treant health appears to be too low. They aren't updating correctly from your Stamina or level or something. We'll get it fixed.
Typhoon rank 5 will be back in the next patch
If you're just talking about Rank 5, we had to just temporarily yank it to make sure it was becoming untrained, despite the last hotfix, druids were still ending up with it when we added the rank back in. We should be able to add it back next patch.
Predatory Instincts
Predatory Instincts is a huge nerf. You just haven't seen it yet. It only works in cat form.
I hinted that this might happen before, but as it was, a druid was going to be the only tank people took for dragons like Malygos. That would have been particularly true for any encounter that was supposed to be a resist fight, because the druid could skip a lot of the resist gear. Your health pool should still make sure you handle those fights sufficiently.
Sorry. I know the nerfs aren't fun after having gotten a few buffs, but despite some early concerns, we ended up with bears far and away as the best tanks at handling damage. I'm sure you would want us to do the same thing if death knights were that far above the other tanks.
Bear tanking abilities
With regard to abilities, we have been torn between giving bears (and cats) more unique abilities versus giving them tanking abilities that many players considered %26quot;core.%26quot; We could have certainly come up with something more original than Last Stand for bears, but at the time, a lot of bears were comparing laundry lists of buttons and said bears wouln't be invited to raids because they didn't have an oh snap button like Last Stand. We put that functionality in Berserk, then later backed off of that so that we could make Berserk a more fun button to push as bear.



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