Warlock
Aftermath (Destruction) - Now a 2-point talent, down from 5.
All demon abilities and spells will automatically be learned as pets gain levels. Demon Master trainers will be removed.
Avoidance (Felguard): Now reduces damage taken from area of effect attacks by an additional 80% and is automatically learned for the Succubus, Imp, Voidwalker, and Felhunter at level 10.
Bane now reduces the cast time of your Haunt spell.
Blood Pact now works raid-wide (not just in party).
Cataclysm (Destruction) - Now also increases your chance to hit with Destruction spells by 1% per point.
Chaos Bolt now does Fire damage instead of Chaos damage.
Conflagrate can now only be cast on targets afflicted by Shadowflame.
Consume Shadows (wow gold): Duration reduced to 6 seconds, and effect increased 66%. Now also greatly increases all nearby allies' stealth detection while channeled.
Curse of Doom will now only summon a Doomguard if the target yields experience or honor.
Curse of Recklessness will no longer prevent Fear effects, only prevent NPCs from fleeing (e.g. at low health).
Dark Pact: Tooltip updated to be more consistent with other similar effects and now restores 200% mana leeched from your summoned Demon, up from 100%.
Demon Armor - Now increases healing done by spells and effects by 20%, but no longer has in-combat health regeneration.
Demonic Circle now lasts for 6 mins.
Demonic Pact will no longer work on enslaved demons.
Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and cannot be dispelled.
Demonic Sacrifice: Succubus effect reduced to 10% increased shadow damage, down from 15%. Imp effect reduced to 10% increased fire damage, down from 15%. Felguard effect now increases Fire and Shadow damage, instead of just Shadow.
Doomguard: Health increased 20%, mana increased 24%.
Drain Soul will now cause four times the damage if the target is at or below 25% health.
Everlasting Affliction will no longer affect Shadow Bolt and affects Haunt instead.
Emberstorm now reduces the cast time of your incinerate by 0.1/0.2/0.3/0.4/0.5 seconds.
Fel Armor - Now increases your spell damage equal to 30% of your total Spirit, but no longer increases healing done by spells and effects by 20%.
Felguard: Health increased by 10%.
Felhunter: Paranoia and Tainted Blood have been replaced with Fel Intelligence and Shadow Bite.
Fel Intelligence (Felhunter): Increases total Intellect and Spirit of party and raid members by 3%. Lasts until cancelled.
Fel Stamina (Demonology) has been merged with Fel Intellect into Fel Vitality.
Haunt will now heal for 100%.
Howl of Terror now costs 15% of base mana.
Infernal: Cooldown reduced to 15 minutes, down from 1 hour. Duration reduced to 1 minute, down from 5 minutes+. Health increased by 30%, damage increased by 60%, and armor increased by 30%.
Inferno now summons an Infernal which lasts for 1 minute.
Imp: Health increased by 20% , Armor increased 16%, mana regeneration increased 200%.
Improved Curse of Weakness (Affliction) is now %26quot;Frailty%26quot; - Increases the amount of attack power reduced by your Curse of Weakness spell by 10/20%, and increases the amount of armor reduced by your Curse of Recklessness by 10/20%.
Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from Tier 4.
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