Marauder in Patch 3.0.8

Rune of Battle: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.

Rune of Cleaving: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.

Rune of Fate: The damage of this ability has increased. The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.

Rune of Fortune: The damage of this ability has increased.

Rune of Immolation: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.

Rune of Iron: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities.

Rune of Mending: The stat contribution for this ability has been fixed. This ability was previously receiving more stat benefits than intended.

Rune of Nullification: The effect of this ability has been reduced to 50%.

Rune of Restoration: This ability has had its cast time reduced to 2.5 seconds, and its setback amount reduced to half a second.

Rune of Warding: The amount that stats contribute to the damage of this ability has been increased to make it consistent with other Damage over Time abilities. Mouth of Tzeentch: This ability will now behave like a melee attack. Its damage will be increased by Strength, and it can be defended against like a melee attack. In addition it can no longer cause a disoriented effect without equipping the Insane Whispers Tactic.

Rend: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.

Tainted Claw: This ability will now be increased in duration by Ailments, not Cripples.

Wave of Mutilation: The amount that stats contribute to the damage of this ability has been slightly increased to make it consistent with other Damage over Time abilities.

Blessing of Valaya: This ability will no longer fail to cast if the Rune Priest doesn’t have line of sight to their defensive target.

Master Runes: Fixed an issue where all Master Runes had an adverse effect on frame rate.

Oath Rune of Power: This ability now also increases the target’s Ballistic Skill.

Oath Rune of Sanctuary: This ability will now be affected by the anti-resurrection aura.