Classes Changes in Build 9061

Death Knight
Tree balancing and Unholy damage
We have Blood, Frost and Unholy at pretty similar dps at the moment so I'm not sure why Blood would feel underpowered for you guys. Bloody Vengeance alone gives Blood a big boost to white damage, while Frost really doesn't have much that can compete.
Gargoyle does do nice burst damage, but that's at the expense of Unholy Blight usually, which in turn hurts your Scourge Strikes. But we are messing with Unholy now to deflate its damage a little.
Blood-Caked Blade cooldown
Yeah, I think it's a bug. We can't think of a good reason why it needs a cooldown at all.
Frigid Dreadplate
We rewrote the spell and the tooltip to be simpler and less confusing. It's now just 1/2/3% less chance to be melee hit.
Druid
New Druid out of combat rez in Wrath of the Lich King
We don't think an out of combat rez for druids is a balance problem. We did it to make druids more attractive healers for 5-player dungeons. It was frustrating for someone to die and have to run back nearly every time with a druid healing.
The only possible balance issue that comes to mind is the druid who stealths into an instance and brings back the whole group to get around respawns. But really, that seems like such a minor concern compared to he major hassle of not being able to rez fallen comrades more often than once every 10 min, that we thought it was worth just making the change.
Hunter
Upcoming hunter changes
We probably are going to let Barrage affect Aimed Shot. We looked at Explosive Shot again and its damage seemed like a significant increase over Arcane Shot, but if Survival ends up low, then Explosive is probably where we'll try to make up the difference.
Master's Call not working properly
Still, it's hard to tell sometimes with abilities that involve pet movement if the data are set up correctly and there's just a code bug somewhere or if the spell itself is just borked.
Ferocious Inspirations
Lots of haste on gear.
Part of that is because we don't have a huge canvas to work with. We can't put a ton of Strength and Spirit on hunter gear. Also, keep in mind that we aren't trying to make the best possible gear for you. We want you to toss out less optimal pieces for more optimal pieces. Finally, keep in mind that gear is one of the things we use to let players demonstrate mastery of the game. Making the decision of whether that new ring or belt is an upgrade should require a little bit of thought. That's what makes it interesting.



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